Xenko Game Engine Sees Huge Performance Boost With Vulkan
Written by Michael Larabel in Linux Gaming on 18 August 2016 at 11:24 AM EDT. 7 Comments
Via multi-threading improvements to the game engine, Xenko is seeing a huge performance win with the Vulkan API.

Xenko 1.7β added Vulkan support and with multi-threading work that's ongoing, they've scored a big performance win. Their Vulkan performance with the Xenko Game Engine is around 6x faster with multi-threading compared to 3x with Direct3D and OpenGL.

The Xenko engine improvements will be part of the Xenko 1.8 release. Below is a video of Xenko with their OpenGL and Vulkan renderers.

For those unfamiliar with this game engine, only with the recent Xenko 1.7β release where they added Vulkan support did they also finally add native Linux support. Under Linux, Xenko works with Vulkan 1.0 or its OpenGL 4.2 renderer. Xenko is available under a dual-license system and they do have the engine code on GitHub under the GPLv3. But before getting too excited, the engine build system doesn't appear to cater towards Windows and the engine is written in C#/.NET. Those still interested can learn more at Xenko.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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