Wine Lands Initial Vulkan Adapter Support For Direct3D
Written by Michael Larabel in WINE on 1 April 2019 at 06:35 PM EDT. 15 Comments
WINE --
As the first step towards the plans to have a Vulkan back-end to WineD3D itself for Wine mapping older versions of Direct3D to Vulkan, an initial Vulkan adapter implementation was merged today.

CodeWeavers is pursuing a Vulkan back-end for WineD3D akin to DXVK but one that could work with older versions of Direct3D and also continuing to maintain the mature Direct3D-to-OpenGL back-end that has been the default implementation. Pursuing this modern Vulkan back-end for WineD3D could yield better performance and also potentially work on macOS in the future via MoltenVK.

Merged today by CodeWeavers' Henri Verbeet is just the initial Vulkan adapter implementation for enumerating the device in WineD3D rather than the OpenGL renderer, but not actually doing anything real for end-users yet.

It will be interesting to see how far this WineD3D Vulkan code advances over the months ahead and if it will be usable come Wine 5.0 in early 2020.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week