Wine's VKD3D 1.0 Released For Running Direct3D 12 Over Vulkan
Written by Michael Larabel in Vulkan on 23 May 2018 at 03:15 PM EDT. 15 Comments
VULKAN --
The Wine project has announced the release of VKD3D 1.0, the first official release of this Direct3D 12 over Vulkan layer primarily developed at CodeWeavers. VKD3D is the approach Wine is pursuing for getting Direct3D 12 games from Windows working on Wine under Linux or also under macOS when paired with MoltenVK.

For the VKD3D 1.0 release there are D3D12 demos now working but features are known to be missing and bugs are expected. Geometry and tessellation shaders are among the big ticket items still left to be implemented in future releases.

It's a nice start and those wishing to learn more about VKD3D 1.0 can do so at WineHQ.org. It will be interesting to see where VKD3D is at by the time of the Wine 4.0 release in early 2019.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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