Wine-Staging 4.2 Released - Now Less Than 800 Patches Atop Upstream Wine
Written by Michael Larabel in WINE on 17 February 2019 at 07:46 AM EST. 2 Comments
WINE --
Wine 4.2 debuted on Friday and now the latest Wine-Staging release is available that continues carrying hundreds of extra patches re-based atop upstream Wine to provide various experimental/testing fixes and other feature additions not yet ready for mainline Wine.

Wine-Staging for a while has been carrying above 800 patches and at times even above 900, but with Wine-Staging 4.2 they have now managed to strike below the 800 patch level. It's not that they are dropping patches, but a lot of the Wine-Staging work has now been deemed ready for mainline and thus merged to the upstream code-base. A number of patches around the Windows Codecs, NTDLL, BCrypt, WineD3D, and other patches have been mainlined thus now coming in at a 798 patch delta.

New patches to Wine-Staging include a fix for a decade old bug report about DirectX 3 games like Resident Evil 1 failing to initialize the graphics hardware device. There are also patches to fix GDI drawing problems in the advanced graphics mode.

The latest bi-weekly development snapshots of Wine and Wine-Staging are available from WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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