Wine-Staging 3.9 Fixes D3D 10/11 Gaming Performance Regressions
Written by Michael Larabel in WINE on 26 May 2018 at 09:29 AM EDT. Add A Comment
WINE --
One day after the exciting Wine 3.9 update with VKD3D work and more, the Wine-Staging code has been updated against this latest development release.

While since the revival of Wine-Staging earlier this year there has been more than 900 out-of-tree/experimental patches against this Wine branch, with Wine-Staging 3.9 that patch count comes in at 895 patches. It's great to see with more of the changes working their way into upstream Wine after being vetted while other patches are no longer relevant. Also decided this week is that Wine-Staging developers will rely upon the WineHQ bug infrastructure for handling the submission of new Wine-Staging patches so that the work is much easier to track by users/developers in seeing the status and background on proposed patches for the staging tree.

As far as new work in Wine-Staging 3.9, there is some new work for fixing performance regressions in frame-rates for Direct3D 10 and Direct3D 11 games.

The code to Wine-Staging 3.9 is available from GitHub albeit most Linux distributions these days have Wine-Staging binaries also available for easy deployment and weekend testing.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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