Wine-Staging 3.18 Released With Some New Patches While Other Code Got Upstreamed
Written by Michael Larabel in WINE on 14 October 2018 at 07:08 AM EDT. 5 Comments
WINE --
It has been a very exciting weekend for Linux gamers relying upon Wine for running Windows titles under Linux... There was the routine bi-weekly Wine 3.18 development release on Friday but yesterday brought transform feedback to Vulkan and in turn Stream Output to DXVK to fix up a number of D3D11 games. Today is now the Wine-Staging 3.18 release.

Wine-Staging 3.18 doesn't incorporate any changes around the Vulkan code (there is a Wine patch needed by DXVK for this new functionality), but does include a lot of other stuff. Wine-Staging 3.18 implements more functions in the user32 code, including cascade windows, GetPointerType, and others. On the Direct3D front are a few additions to WineD3D, including the ability for the Direct3D 10 support to work with the legacy NVIDIA Linux driver. There is also a kernel fix for allowing Steam log-ins to work again with Wine Staging.

There still is just under 900 patches found in Wine-Staging, but even with the new patches over the past two weeks, the count is around the same thanks to some work being upstreamed in Wine. A number of the ADVAPI32, tests, and user32 fixes were upstreamed in recent days from Wine-Staging to Wine proper so that work could be dropped from the staging branch. That did include some WineD3D bits too like support for depth bias clamping.

The latest Wine-Staging releases are always available via GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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