Wine Staging 2.17 Released With More Direct3D 11 Functionality
Written by Michael Larabel in WINE on 20 September 2017 at 11:25 AM EDT. 41 Comments
WINE --
Wine Staging 2.17 is now available as the latest experimental/testing build of Wine with various patches added in.

Wine-Staging 2.17 is notable for those trying to run Direct3D 11 Windows games on Linux as there are patches added in for supporting interpolation modifiers in pixel shaders and generating mipmap levels based on shader resource views. These D3D11 features in Wine-Staging 2.17 should fix rendering problems in Witcher 3, Overwatch, and Prey.

There are also other changes and fixes in Wine Staging 2.17. More details at Wine-Staging.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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