Wine-Staging 2.16 Released With More D3D9/D3D11 Bits
Written by Michael Larabel in WINE on 7 September 2017 at 10:19 AM EDT. 29 Comments
WINE --
Building off last week's Wine 2.16 bi-weekly development snapshot, the crew working on the more bleeding-edge/experimental Wine-Staging branch have released their v2.16 update with various features tacked on.

Wine-Staging 2.16 adds extended deferred rendering context support for Direct3D 11. On the Direct3D 8/9 front they also have added support for indexed vertex blending. The D3D11 deferred rendering context functions should fix rendering issues in games like Crysis 3, Witcher 3, and Prey (2017). The ntdll.dll changes meanwhile help out the 64-bit build of World of Warcraft.

Outside of the Direct3D space there is 64-bit syscall thunks in the fake ntdll.dll and then various bug fixes and improvements.

This work is on top of the upstream Wine 2.16 changes of DirectWrite rendering improvements, GdiPlus transform handling improvements, and more.

More details on Wine-Staging 2.16 via Wine-Staging.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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