Wine-Staging 2.1 Reworks CSMT For D3D10/D3D11

Written by Michael Larabel in WINE on 9 February 2017 at 06:02 AM EST. 7 Comments
WINE
Riding off last week's Wine 2.1 release as the first post-2.0 bi-weekly development snapshot, Wine-Staging 2.1 has been released that continues to incorporate all of its various experimental/testing patches.

Wine-Staging 2.1 on top of its many patches that it continues to carry has expanded its Command Stream Multi-Threading (CSMT) support. Wine-Staging's CSMT support now includes support for Direct3D 10/11, rather than just D3D9. Hopefully we'll see CSMT support merge to mainline Wine ahead of next year's Wine 3.0 release. Though the D3D10/D3D11 workloads that do run on Wine might not notice much greater performance yet as first the developers were focusing upon correctness over performance.

Wine-Staging 2.1 also has support for some processor group functions and other smaller improvements.

For those interested, more details via Wine-Staging.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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