Wine Had A Successful GSoC 2018, Better Direct3D Game Benchmarks
Written by Michael Larabel in WINE on 13 August 2018 at 07:13 AM EDT. 2 Comments
The Wine project once again participated in Google Summer of Code (GSoC) for furthering their open-source agenda of better support for Windows programs on Linux and other operating systems.

The projects achieved this year were for better automated game benchmarks and implementing a subset of the concurrency namespace. (There also was a project originally listed for implementing missing bits of the Direct3D API, but that doesn't seen to have panned out and is no longer listed.)

Of course, we have been interested in the Wine Direct3D automated game benchmarking. I covered progress on it earlier this summer by Dimitris Gounaridis within Better Wine Benchmarking This Summer For Windows Programs On Linux.

This Greek university student was working on implementing more Direct3D Wine tests for being able to track the performance as Wine's Direct3D implementation continues evolving and is also practical to DXVK, VKD3D, etc. To little surprise, it involved the Phoronix Test Suite and

Dimitris Gounaridis doesn't have a blog at this time detailing his summer GSoC '18 work, but for those interested, the test profiles he came up with can be found via Moihack on Among the test profiles done over this summer include 3DMark06 Deep Freeze, Aliens vs. Predator, Crysis, Far Cry 2, Sniper Elite V2, STALKER: Clear Sky, World in Conflict, and others.

Other completed 2018 Google Summer of Code projects can be found via
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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