Wine D3D Code Now Defaults To OpenGL 4.4 Contexts
Written by Michael Larabel in WINE on 24 May 2018 at 05:39 AM EDT. 11 Comments
WINE --
Wine's Direct3D to OpenGL translation layer will now default to using OpenGL 4.4 contexts rather than legacy OpenGL contexts.

The change was made yesterday by CodeWeavers' Henri Verbeet for defaulting to GL 4.4 contexts. Most Linux GPU drivers out there aside from when using outdated hardware are capable of OpenGL 4.4.

The Wine D3D development progress can be tracked here.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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