Wine 3.3 Brings First Vulkan Bits, D3D CSMT By Default
Written by Michael Larabel in WINE on 2 March 2018 at 01:28 PM EST. 40 Comments
This latest bi-weekly development release of Wine is a bit more exciting than other recent Wine development snapshots.

Wine 3.3 brings the beginnings of Vulkan support with the initial "winevulkan" merge, Direct3D command-stream multi-threading (D3D CSMT) is now enabled by default for enhancing the Wine gaming performance out-of-the-box, multi-sample textures are now enabled by default, there is support for game controllers through SDL, and support for loading CIL-only .NET binaries.

Quite an exciting release for Windows-on-Linux gamers and there are also 35 bug fixes. Those bug fixes range from taking care of issues with the Wolf RPG Editor to Max Payne 2 and The Witcher 3 poor performance.

All the details on Wine 3.3 can be found via

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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