Wine 1.9.15 Lands More Direct3D Work, GDI Performance Improvements
Written by Michael Larabel in WINE on 22 July 2016 at 10:24 AM EDT. 10 Comments
Wine 1.9.15 is now complete as the latest bi-weekly development snapshot leading up to Wine 2.0 later this year.

Similar to past 1.9.x releases, Wine 1.9.15 has continued working on its Direct3D implementation with more shader instructions now being supported by this latest update. Aside from that, there are GDI performance improvements, better multi-joystick support when running on OS X, Active Scripting improvements, additional stream support for the C++ run-time, and a total of 22 known bug-fixes.

A complete listing of the bugs that have been fixed along with all of the changes -- including the many D3D additions -- can be found via
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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