Wine 1.7.50 Starts Working On Direct3D 11 Support
Written by Michael Larabel in WINE on 21 August 2015 at 10:19 AM EDT. 24 Comments
WINE --
Wine 1.7.50 is a very exciting development update to this free software project for running Windows programs/games on Linux and other operating systems. Wine 1.7.50 starts its Direct3D 11 implementation!

Earlier this summer we reported on CodeWeavers planning to work on Direct3D 11 for Wine. They hoped over the months ahead to get D3D11 working in Wine and with this bi-weekly development update they're making the first signs of this open-source work.

Some basic Direct3D 11 functions are being implemented now within Wine's "d3d11" code as outlined via the WineHQ.org announcement. The Direct3D 11 support isn't yet usable to Wine gamers, but will likely remain a large work-in-progress for a while.

Also making Wine 1.7.50 exciting is that there's a new Gecko engine based off Firefox 40, better font matching in DirectWrite, OpenMP support on ARM platforms, and a total of 39 known bug-fixes.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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