Warsow 2.1 Recently Released With Offloaded Rendering
Written by Michael Larabel in Linux Gaming on 27 April 2016 at 09:10 AM EDT. 2 Comments
While checking on various Linux game benchmarks this morning, I noticed Warsow 2.1 was quietly released at the end of March without much attention. Warsow continues to be a multi-platform, GPL-licensed first-person shooter game powered by the Qfusion engine, a very distant derivative of the Quake II engine.

Warsow 2.1 was released back on 28 March as an Easter present for open-source gamers. One of the big changes is that the game's renderer is now offloaded to a separate thread. However, it does still support running in a single-threaded mode if so desired.

Besides offloading the rendering work to a separate thread, Warsow 2.1 now sandboxes third-party maps and textures, the Linux build now follows the XDG directory specification, improved support for Quake 3 / Quake Live maps, there are now four background loader threads by default, various gameplay changes, modding enhancements, and much more.

Those wishing to learn more about the few-week-old Warsow 2.1 release can visit the Warsow.gg forums for a complete change-log. I'll be working on getting my Warsow test profile updated for some fresh benchmarks.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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