Initial Vulkan SDL Integration Lands
Written by Michael Larabel in Linux Gaming on 28 August 2017 at 05:50 AM EDT. 4 Comments
LINUX GAMING --
Landing within the SDL (Simple DirectMedia Library) code-base over night is initial Vulkan API support.

This initial Vulkan SDL support allows this cross-platform library commonly used by games to manage Vulkan surface creation across Android / Linux / Windows in a uniform manner. To make it clear and avoid any confusion, these are basically convenient Vulkan helpers for those using SDL and won't make your existing SDL OpenGL application suddenly support Vulkan or anything along those lines.

This initial Vulkan SDL support was done by Jacob Lifshay and Mark Callow. If Jacob's name doesn't ring a bell, he's the student developer that has been working on Vulkan-CPU over the summer as a Vulkan-based CPU implementation.

That's about it right now for the initial code in SDL.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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