Vulkan SDK, Tooling, Samples & Developer Guide Updated For Ray-Tracing
Written by Michael Larabel in Vulkan on 15 December 2020 at 09:00 AM EST. 5 Comments
Vulkan 1.2.162 was released at the end of November with the ratified Vulkan ray-tracing extension for multi-vendor use. The Khronos Group today is announcing the updated Vulkan SDK, tooling, code samples, and developer guide today with ray-tracing coverage included.

The Vulkan SDK has now been updated against Vulkan 1.2.162 with the ray-tracing extension supported and likewise the Vulkan Guide and other assets updated as well to cover the new VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_query, VK_KHR_pipeline_library, and VK_KHR_deferred_host_operations extensions.

NVIDIA was quick to release a beta driver with the Khronos-approved ray-tracing support. Today though NVIDIA and AMD appear to be officially announcing their drivers with Vulkan ray-tracing support.

So far on Linux it's just the NVIDIA proprietary driver with Vulkan ray-tracing support. AMDVLK nor RADV yet support Vulkan ray-tracing for the new RDNA 2 graphics cards. Intel meanwhile is continuing the work on their Vulkan ray-tracing support in preparation for their Xe-HP hardware that will have RT capabilities.

The additional Vulkan assets around ray-tracing should be available this morning from
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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