Using Multiple Threads With The Vulkan API
Written by Michael Larabel in Vulkan on 25 November 2015 at 09:47 AM EST. 13 Comments
Tobias Hector has written an insightful blog post about scaling Vulkan to multiple CPU threads.

This latest blog post is part of a Vulkan series by Imagination Tech covering this new graphics API being developed by The Khronos Group.

Compared to OpenGL / OpenGL ES, Vulkan will better allow using all available CPU cores for scaling. This blog post covers all of those technical details.

You can read this Vulkan threading post via the ImgTech blog.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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