Vulkan-CPU Gets Working Vertex Shaders, Hopes To Have Something On-Screen Soon
Written by Michael Larabel in Vulkan on 19 August 2017 at 07:05 AM EDT. 2 Comments
VULKAN --
While Google Summer of Code is quickly drawing to an end, student developer Jacob Lifshay remains hard at work on the Vulkan-CPU project to have a CPU-based implementation of the Vulkan API.

Last week he began working on the graphics pipeline and now for this weekend he has initial support for vertex shaders working. His code has also begun converting SPIR-V's debug information to the LLVM format so that shaders can be debugged as if they were C programs in a debugger.

Now he says he plans to start implementing fragment shaders and images. His latest goal is to have something that "shows on the screen" by the end of the GSoC period later this month. Fortunately, Jacob says he plans on continuing work on this full-time after GSoC and until his school starts. After that, however, it will be when time allows.

More details on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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