
This interview about Vulkan was posted to the Seekscale blog. Below are the highlights from this interview about Vulkan.
- Non-essential features have been deferred from Vulkan 1.0.
- There will be no need for a "Vulkan ES" like there is with OpenGL ES for mobile. The one Vulkan API will rule all form factors.
- Vulkan is focused on effective multi-threading performance, unified memory, and other modern computing trends.
- Vulkan defines a hardware abstraction, just that it's lower and more explicit than OpenGL.
- "Vulkan will replace all uses of OpenGL over time – potentially quite a long time."
- Vulkan is still on schedule to be released "before the end of the year." (Not mentioned in article, but there's a belief it will be released next month at SIGGRAPH).
- No "WebVulkan" is being planned at this time but WebGL will likely live on for accelerated graphics in the web.
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