Vulkan Working For A Drawing Program
Written by Michael Larabel in Vulkan on 27 August 2015 at 10:09 AM EDT. 21 Comments
VULKAN --
Aside from game developers that are members of The Khronos Group dabbling internally with game engine support for the Vulkan graphics API, a drawing program now also appears to be powered by this next-gen graphics API.

Developer Neil Henning who has been involved with Vulkan/SPIR-V while working for Codeplay Software posted a screenshot to Twitter of the current status of a drawing program with the Vulkan logo being illustrated. Unfortunately he didn't reveal anymore details then that, "oh we couldn't reveal details (yet ;D)", he noted. The Khronos Group also ended up re-tweeting this photo.


Neil Henning showing off his Vulkan artwork.

The Vulkan specification is still expected to be made public later this year along with seeing LunarG/Valve's Intel open-source Vulkan driver and other early implementations.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week