Vulkan Working For A Drawing Program
Written by Michael Larabel in Vulkan on 27 August 2015 at 10:09 AM EDT. 21 Comments
Aside from game developers that are members of The Khronos Group dabbling internally with game engine support for the Vulkan graphics API, a drawing program now also appears to be powered by this next-gen graphics API.

Developer Neil Henning who has been involved with Vulkan/SPIR-V while working for Codeplay Software posted a screenshot to Twitter of the current status of a drawing program with the Vulkan logo being illustrated. Unfortunately he didn't reveal anymore details then that, "oh we couldn't reveal details (yet ;D)", he noted. The Khronos Group also ended up re-tweeting this photo.

Neil Henning showing off his Vulkan artwork.

The Vulkan specification is still expected to be made public later this year along with seeing LunarG/Valve's Intel open-source Vulkan driver and other early implementations.
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