VK9 Milestone 28 Reached With Improvements For Unreal Tournament (1999)
Written by Michael Larabel in Vulkan on 29 September 2018 at 08:32 PM EDT. 19 Comments
VULKAN --
While DXVK captures much of the limelight these days when it comes to accelerating Windows gaming on Linux by mapping Direct3D 11 (and D3D10) over Vulkan, the VK9 project and its main developer continue advancing D3D9-over-Vulkan for those preferring to relive over Direct3D Windows games.

VK9 lead developer Christopher Schaefer who's project pre-dates DXVK today reached its 28th milestone. This milestone involved many fixes around alpha blending, alpha testing, and state blocks. It also happens to correct a number of bugs when trying to run the original Unreal Tournament (from 1999) with the D3D9 renderer. The Unreal Tournament experience still isn't perfect, but it's much better than before and at least mostly playable.

More details on Milestone 29 via the VK9 blog. The code as always is available from GitHub.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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