Raspberry Pi's Open-Source VC4 Graphics Driver Seeing More Performance Work
Written by Michael Larabel in Mesa on 29 November 2016 at 08:18 AM EST. 4 Comments
Eric Anholt at Broadcom has been focusing his latest VC4 driver efforts on performance tuning.

In Eric's latest weekly update on this open-source DRM+Gallium3D driver stack for the Broadcom SoCs used in the Raspberry Pi, he shares that he's been taking to performance tuning.

Multi-threaded fragment shaders support landed in DRM-Next and Mesa Git, some small performance fixes are comming for 3DMMES Taiji, a fix for folding ALU operations into texture coordinate writes, and other fixes/optimizations that range from 1~2% to around 8% improvements in OpenGL performance.

All the details on this latest performance work for VC4 via Eric's blog.
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