Raspberry Pi's Open-Source VC4 Graphics Driver Seeing More Performance Work
Written by Michael Larabel in Mesa on 29 November 2016 at 08:18 AM EST. 4 Comments
MESA --
Eric Anholt at Broadcom has been focusing his latest VC4 driver efforts on performance tuning.

In Eric's latest weekly update on this open-source DRM+Gallium3D driver stack for the Broadcom SoCs used in the Raspberry Pi, he shares that he's been taking to performance tuning.

Multi-threaded fragment shaders support landed in DRM-Next and Mesa Git, some small performance fixes are comming for 3DMMES Taiji, a fix for folding ALU operations into texture coordinate writes, and other fixes/optimizations that range from 1~2% to around 8% improvements in OpenGL performance.

All the details on this latest performance work for VC4 via Eric's blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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