
While in his limited time working he has been addressing some OpenGL ES conformance test suite failures with the VC4 Gallium3D driver, he did manage to score a big win for the texture upload/download performance.
For particularly benefiting SDL games/applications that don't rely upon OpenGL and thus the X11 performance with GLAMOR comes into play, he's made a significant performance boost by ensuring the windows were aligned to tiles and thus avoiding some inefficient operations. In some x11perf benchmarks he has seen boosts ranging from 2% to 383% faster. A follow-up patch yielded another 12% improvement on texture upload performance.
Eric has also fixed a number of other VC4 and V3D driver bugs as outlined in his latest status update.
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