Unreal Engine 4.22 Preview 1 Released With Real-Time Ray-Tracing
Written by Michael Larabel in Linux Gaming on 12 February 2019 at 01:18 PM EST. 8 Comments
LINUX GAMING --
Unreal Engine 4.21 back in November was a big update for Linux gamers in that this game engine now defaults to the Vulkan renderer and also had various other fixes. With today's Unreal Engine 4.22 Preview 1 release, there are no Linux/Vulkan-specific changes mentioned, but some other interesting changes in general.

The release notes as of Unreal Engine 4.22 Preview 1 don't indicate any Vulkan or Linux focused changes, but aside from that there is some interesting changes. Arguably most interesting is having experimental support for real-time ray-tracing and path tracing though sadly that's limited for now to Direct3D 12 with DXR and not yet any Vulkan ray-tracing support.

The Unreal Engine 4.22 Preview 1 release also has a new animation budgeting system, the new Unreal Audio Engine is enabled by default for new projects, build time improvements, a variety of mobile updates, improved SteamWorks networking support, a preview of the upcoming Render Graph API, and Oculus Quest support.

More details on today's Unreal Engine 4.22 Preview 1 release can be found via UnrealEngine.com.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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