New Unreal Engine 4.18 Update Has Linux & Vulkan Fixes
Written by Michael Larabel in Linux Gaming on 28 September 2017 at 03:29 PM EDT. 5 Comments
LINUX GAMING --
Epic Games this week announced the second preview release of Unreal Engine 4.18. Among the fixes this time around affect Linux and Vulkan.

Unreal Engine 4.18 originally went into a public preview state last week while has already been succeeded by Preview 2. Among the improvements this cycle have been a unified XR engine layer for VR/AR, volumetric lightmap support by default, improvements to precomputed skylights, better HTML5 outputs, audio updates, and more.

Unreal Engine 4.18 Preview 2 mostly consists of bug fixes. Among the Linux changes standing out are a cursor issue, some build problems, the ARM Linux server failing, an OpenGL Linux crash, and unable to build the Linux server code from Windows.

Within the Vulkan space there is a mobile rendering optimization, Vulkan ILC updates, flickering fix for Vulkan on Android, and other changes.

In total there are more than 100 fixes with Unreal Engine 4.18 Preview 2 as outlined in this forum post.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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