Unreal Engine 4.15 Preview 1 Brings AArch64 Linux Support
Written by Michael Larabel in Linux Gaming on 23 January 2017 at 02:00 PM EST. 5 Comments
LINUX GAMING --
It's been a while since the last update to Unreal Engine 4, but available today is the first public preview release for UE4.15.

Unreal Engine 4.15 is making OpenGL ES 3.1 / Metal / Vulkan editor feature level no longer experimental, there is now experimental content hot-reloading, Linux ARM64/AArch64 is now supported, finalized work on texture streaming optimizations, extended support for Apple's Metal API, new nodes have been added to the material graph, and a wide variety of other updates.

Those wishing to learn more about today's Unreal Engine 4.15 Preview 1 release can do so via the Unreal Engine blog and all of the change-log details via this forum post.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week