Unreal Engine 4.14 Ships With Better Vulkan Support
Written by Michael Larabel in Linux Gaming on 15 November 2016 at 12:29 PM EST. 2 Comments
LINUX GAMING --
Epic Games announced the release of Unreal Engine 4.14 today as the newest version of this incredibly powerful, cross-platform game engine.

Highlights for Unreal Engine 4.14 include the introduction of a forward-shading renderer with MSAA that's designed for VR use-cases, contact shadows, automatic LOD generation, precomputed lighting scenarios, improved per-pixel translucent lighting, full-resolution skin shading, NVIDIA Ansel support, and a variety of other renderer/visual improvements.

Unreal Engine 4.14 also upgrades to PhysX 3.4 and has a range of other improvements for UE4 game developers, including lots of work on the Unreal Editor.

Improved Vulkan support in Unreal Engine 4.14 is for Android and is considered production-ready for shipping Android games. Changes include Android 7 Vulkan support, rendering fixes, support for falling back to OpenGL ES when not on a supported Vulkan device, and more. Unfortunately nothing about any official Windows/Linux Vulkan support.

More details on the massive Unreal Engine 4.14 update via the UnrealEngine.com blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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