Unreal Engine 4.13 Brings GPU Rendering Improvements
Written by Michael Larabel in Linux Gaming on 1 September 2016 at 10:55 AM EDT. 4 Comments
Epic Games announced the release this morning of Unreal Engine 4.13 as the newest version of their advanced game engine.

Unreal Engine 4.13 delivers a number of GPU rendering improvements such as refraction improvements, GPU morph targets, blueprint drawing to render targets, and more. Unreal Engine's Sequencer non-linear cinematic editor also has a new features for those interested in it for cinematography purposes.

Unreal Engine 4.13 also has VR game improvements,mobile improvements, OpenGL ES 3.1 support on Android, and more.

Fans and game developers can learn more about Unreal Engine 4.13 via their blog post announcement.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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