Unreal Engine 4.11 To Bring More Rendering Improvements
Written by Michael Larabel in Linux Gaming on 22 December 2015 at 01:49 PM EST. 1 Comment
The first public preview release of Unreal Engine 4.11 is now available for testing just ahead of the holidays.

Unreal Engine 4.11 is set to bring physically-based shading models for realistic hair, eyes, and cloth. Unrreal Engine 4.11 rendering improvements also include support for three lighting channels, integration of Intel's Embree ray-tracing library into Lightmass, and various other rendering updates. Unreal Engine 4.11 Preview 1 also features various platform updates, changes to other engine subsystems, instanced stereo rendering in the VR space, and more.

Unreal Engine 4.11 Preview 1 was announced a short time ago via Epic's blog while the current listing of Unreal Engine 4.11 changes can be found via this forum post.
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