WebGL Support Becomes Official In Unity 5.3
Written by Michael Larabel in Linux Gaming on 7 December 2015 at 01:04 PM EST. 8 Comments
With the upcoming Unity 5.3 game engine update, WebGL will become an official build target after being in a preview state since Unity 5.0.

Besides making the WebGL support official, Unity 5.3 for the WebGL target adds soft-shadow support, LZ4 compression is used for data files, there is support for web cameras, WebGL is supported in Unity Cloud Build, and there's improved documentation.

More details on the WebGL support in Unity 5.3 can be found via this Unity3D blog post.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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