Unity Planning For A Very Busy 2019 With A Lot Of Game Engine Improvements
Written by Michael Larabel in Linux Gaming on 23 November 2018 at 09:33 AM EST. 6 Comments
LINUX GAMING --
Unity Tech recently presented at their Unite LA conference about their 2019 road-map. There is a ton they are planning for both gamers and developers utilizing their cross-platform game engine over the next year.

Some of the Unity 2019 plans include:

- Linux support for the GPU Progressive Lightmapper

- glTF support in Unity 2019.1.

- Incremental garbage collection in Unity 2019.1~2019.2.

- Vulkan optimizations in 2019.1, at least for mobile platforms.

- Multi-platform XR input system for Unity 2019.2 along with other XR/VR improvements throughout 2019.

- Unity 2019.2 to support live video streaming.

- The Scriptable Render Pipeline (SRP) will be promoted out of its preview state in 2019.1.

- A ton of work on the developer side including a plethora of editor improvements.

Those interested in the Unity game engine can learn about their planned 2019 features via the Unite LA video embedded below.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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