Unigine 2.8 Brings Better Vegetation, Improved Asynchronous Data Streaming
Written by Michael Larabel in Linux Gaming on 5 May 2019 at 12:31 PM EDT. 11 Comments
LINUX GAMING --
While there are no major games currently shipping that make use of the Unigine 2 engine, the company appears to be seeing great success in the industrial simulation space as they keep making great strides in features for their cross-platform engine. Unigine 2.8 was released this week as the newest feature release.

Unigine 2.8 brings improved asynchronous data streaming, cached shadows optimization work, various shadow improvements, better FPS stabilization functionality, improved vegetation, better subsurface scattering, interleaved lights rendering, and multiple other rendering improvements.


For developers, Unigine 2.8 also brings better performance profiling support, a refactored editor, and other development improvements.

More details on Unigine 2.8 via the Unigine DevLog.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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