Unigine 2.13 Continues Enhancing Their OpenGL Engine While Still Porting To Vulkan
Written by Michael Larabel in Linux Gaming on 26 November 2020 at 08:22 AM EST. 7 Comments
LINUX GAMING --
Unigine 2 remains one of the most visually stunning game and simulation engines out there. That's even with still using OpenGL (or Direct3D 11 also on Windows) while their Vulkan renderer remains in the works. Unigine 2.13 is out this week as their latest iteration of this visually incredible engine with first-rate Linux support.

Unigine 2.13 adds a GPU lightmapper tool, adds subpixel reconstruction anti-aliasing, even better looking 3D volumetric clouds, performance optimizations, tessellation improvements, new samples, and a variety of other engine improvements.

Here are some shots from Unigine 2.13:

I've confirmed with Unigine Corp that their lead developer has indeed been working still on Vulkan API support.




More details on Unigine 2.13 via their dev blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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