Unigine 2.0 Beta Brings Performance Optimizations, Oculus Rift DK2 Support
Written by Michael Larabel in Linux Gaming on 25 February 2015 at 01:30 PM EST. 1 Comment
The first beta of the Unigine 2.0 engine for simulation programs and games is now available.

This newest update to the Unigine Engine brings usability improvements to the Unigine Editor, performance optimizations for complex scenes, Oculus Rift DK2 support, extended C++ and C# APIs, new examples and tutorials, and greater stabilization.

For the most complex scenarios the performance optimizations range from 120 to 5,000x faster for the Unigine Editor.

More details on the Unigine Engine 2.0 Beta via this development log post.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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