Talos Principle Now Has Vulkan Optimizations, 32-bit Support
Written by Michael Larabel in Linux Gaming on 11 June 2016 at 07:34 AM EDT. 24 Comments
LINUX GAMING --
For those wanting to play The Talos Principle this weekend, Croteam has released a significant update to the game.

Most notable to the update is there are improvements and optimizations to the Vulkan API. Addiitonally, Vulkan is now supported with the 32-bit Windows/Linux builds of the game. Previously, The Talos Principle's Vulkan renderer would only work with the 64-bit version of the game engine.

Granted, 32-bit support isn't the most useful... If you still are running a 32-bit-only x86 processor, chances are your graphics card also is far too old for being able to support Vulkan. If you are running a 32-bit OS on a 64-bit CPU, you should really consider upgrading. Nevertheless, with this 32-bit support now being available, I may be tempted to do some 32-bit vs. 64-bit TTP benchmarking this weekend for curiosity sake.

More details on this Talos Principle update via SteamCommunity.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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