Sway Adds Relative Pointer Support To Its 1.0 Feature List
Written by Michael Larabel in Wayland on 31 January 2019 at 12:18 AM EST. 3 Comments
WAYLAND --
Just in time for the Sway 1.0 release, support for the Wayland pointer constraints and relative pointer protocols has been merged, which is important for handling various games primarily first person shooters.

Sway 1.0 has already been working on a pretty grand feature list including support for a number of newer Wayland extensions, multi-seat improvements, multi-GPU support, improved window handling, video capture support, tablet support, and a lot of other new features. Now the latest as this i3-inspired Wayland compositor gets ready for its 1.0 release in the very near future is pointer constraints and relative pointer handling.

The relative pointer work for Wayland has been around for a few years and great to finally seeing it supported by Sway in order to improve the viability of this compositor as a gaming Linux desktop.

Details on the newly-merged implementations of pointer-constraints-unstable-v1 and relative-pointer-unstable-v1 can be found via this PR.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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