Steam VR Marketshare Already Larger Than Steam Linux Marketshare
Written by Michael Larabel in Valve on 25 October 2017 at 06:33 PM EDT. 62 Comments
VALVE --
Valve developer Pierre-Loup Griffais‏ who is heavily involved in their Linux efforts as well as those around virtual reality has commented the VR market-share is already larger than the entire Steam Linux market-share.

Griffais‏ commented a few minutes ago on Twitter:



He was responding to a comment by veteran Linux game porter Ryan "Icculus" Gordon about how some game studios don't view Linux as a big enough market but will invest in VR.

It's interesting to know that the VR market is already bigger than Linux, but then again the latest Steam numbers put Linux at only around a 0.6% marketshare.

His comment that "Maybe Linux users could try actually buying games if they wanted people to port them!" may disturb some feathers of Tux gamers. Do too many Linux gamers expect games to be free / discounted / otherwise? Or is it the lack of quality Linux games? Linux games not being delivered timely enough compared to Windows? Too many Linux driver/software hurdles? Let us know what you think in the forums.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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