Spring RTS 104.0 Game Engine Brings Increased Performance, Better Stability
Written by Michael Larabel in Linux Gaming on 26 September 2017 at 04:59 PM EDT. 3 Comments
LINUX GAMING --
The Spring cross-platform open-source real-time strategy game engine is out with its first major release in more than one year.

Spring RTS 104.0 now requires OpenGL 3.0 support in doing away with older GPU/driver support, improved memory management within the engine, Lua scripting improvements, a new terrain mesh renderer, various renderer fixes and improvements, and a wide range of other work.

The project's changelog.txt covers all of the changes in full for those interested in this open-source game engine. Those wanting to learn more about this gaming project can visit SpringRTS.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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