SMOL-V Is A Compression Effort On Vulkan's SPIR-V
Written by Michael Larabel in Vulkan on 4 September 2016 at 09:31 AM EDT. 19 Comments
VULKAN --
Unity rendering expert Aras Pranckevičius has started the SMOL-V open-source project aiming as a compression utility for the SPIR-V intermediate representation used by Vulkan and OpenCL.

SMOL-V aims to compress SPIR-V's shaders that otherwise can get quite large when not making use of compression. Aras has been testing SMOL-V with just not Unity shaders but also The Talos Principle and Dota 2. So far his results are quite promising.

Those wishing to learn more about SMOL-V can visit Aras' blog and the GitHub project site.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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