SHADERed 1.3 Released For This HLSL/GLSL Shader Editor - Adds Shader Debugger
Written by Michael Larabel in Programming on 26 February 2020 at 02:59 AM EST. 3 Comments
SHAREDed is an open-source, cross-platform solution for creating and testing HLSL and GLSL shaders. This "shader IDE" is out this week with SHADERed 1.3 that presents new capabilities.

SHADERed 1.3 introduces shader debugging capabilities, a plug-in API, support for multi-sample anti-aliasing (MSAA), support for the #include keyword within shaders, and a wide variety of UI/UX improvements along with different fixes.

The SHADERed debugger allows easily pausing execution and selecting a given pixel for inspection. The debugger can also step through shader code line-by-line, create watches, support different breakpoints, and other common debugger features.

Those wanting to learn more about SHADERed 1.3 for HLSL / GLSL shader creation and testing/debugging can find it along with Windows/Linux binaries on GitHub.
Related News
About The Author
Author picture

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

Popular News This Week