SDL Picks Up An Initial OpenSL ES Implementation For Android
Written by Michael Larabel in Linux Gaming on 13 January 2019 at 12:19 AM EST. 1 Comment
LINUX GAMING --
Helping to make the SDL cross-platform library more attractive for mobile/Android developers, the latest SDL2 code has an initial OpenSL ES implementation.

OpenSL ES is the Khronos Group's effort as an industry-standard sound library for embedded hardware while offering up 3D positional audio support, optional integration with OpenMAX, audio effects, and other advanced sound capabilities.

Going back to the early days of Android there has been OpenSL ES support while now SDL2 has an initial implementation for this sound library.

The OpenSL ES implementation for Android was merged on Saturday by Sam Lantinga.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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