RenderDoc 1.2 Released For This Powerful Open-Source Graphics Debugging Tool
Written by Michael Larabel in Standards on 1 December 2018 at 10:45 AM EST. Add A Comment
RenderDoc 1.2 is now available as the latest feature update to this leading graphics debugging tool for Vulkan, OpenGL, and Direct3D across all major platforms.

RenderDoc 1.2 is a very sizable update in the several months since RenderDoc 1.1. RenderDoc 1.2 features improvements around shader editing and replacing, support for Vulkan geometry/tessellation shaders, Python API improvements, updated GPUOpen RGA integration, support for OpenGL external objects/memory, support for a number of the new Vulkan extensions, and a wide variety of other support additions as well as plenty of bug fixes.

Graphics application/game developers leveraging Vulkan, OpenGL, or Direct3D can learn more about this powerful tooling update via the RenderDoc 1.2 notes posted on GitHub.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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