RenderDoc 1.10 Released For This Leading Cross-Platform Graphics Debugger
Written by Michael Larabel in Programming on 20 September 2020 at 12:04 AM EDT. 1 Comment
RenderDoc 1.10 was released on Friday for this leading open-source program supporting frame-capture-based debugging on Vulkan, OpenGL / GLES, and Direct3D across Windows, Linux, and Android along with platforms like Stadia and the Nintendo Switch.

RenderDoc 1.10 brings various optimizations and speed improvements, which is always nice to see. RenderDoc should now have lower idle overhead, greater performance when capturing a frame on Vulkan in certain instances, faster cold startup time, improved replay time when switching events for Vulkan captures, and other optimizations.

RenderDoc 1.10 also brings Python API improvements, minor user interface refinements, support for new OpenGL and Vulkan extensions, and a wide variety of bug fixes.

Graphics programmers wanting to find out more on RenderDoc 1.10 or to download this leading open-source program in its field, visit GitHub or
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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