RadeonSI Patches For Compiling Optimized Shader Variants Asynchronously
Written by Michael Larabel in Mesa on 22 November 2016 at 12:00 AM EST. 29 Comments
MESA --
AMD developer Marek Olšák pushed his latest RadeonSI Gallium3D patch series into Mesa Git a few hours ago for further improving the open-source Radeon OpenGL driver stack.

This latest series is what was covered a few days ago for shader variant optimizations and compiling optimized shader variants asynchronously.

Those latest patches are now in Mesa Git for Mesa 13.1-dev.

I'll be running some fresh RadeonSI OpenGL vs. RADV Vulkan tests and other fresh AMD/NVIDIA Linux driver tests for some fun (US) Thanksgiving articles, stay tuned for those fresh Git numbers in the next few days.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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