Offchip Tessellation Lands In Mesa For RadeonSI Gallium3D
Written by Michael Larabel in Mesa on 26 May 2016 at 05:33 PM EDT. 15 Comments
MESA --
Earlier this month I wrote about much faster tessellation coming for AMD's RadeonSI Gallium3D driver and now that code has landed.

With Mesa 11.3/12.0 still not having been branched from Git master, there are more improvements still coming about for this next Mesa 3D update. As written about earlier in May, the "offchip tessellation" patches for RadeonSI show much faster performance in Unigine Heaven -- a demo heavily using OpenGL tessellation -- where the 14 patches allow Heaven to run around 40% faster. These patches also boosted the Shadow of Mordor performance by around 40%.


Those offchip tessellation patches are now in Mesa Git thanks to the work done by Bas Nieuwenhuizen over the course of several commits that landed a short time ago.

Some fresh benchmarks of tessellation-heavy tests forthcoming!
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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