RadeonSI Got Another Optimization After The 13.0 Branching
Written by Michael Larabel in Mesa on 20 October 2016 at 06:36 AM EDT. 32 Comments
MESA --
A short time after Mesa 13.0 was branched in Git yesterday, well known AMD open-source developer Marek Olšák was landing new work in master.

The first post-13.0 change he did to catch our attention was radeonsi: eliminate trivial constant VS outputs. The shader-db improvements are quite interesting for the affect the patch has on trimming up the shaders for some of the games. In particular, this should provide much help to DirectX 9 eON game ports by Virtual Programming like Witcher 2.

There's also been a number of other commits to Mesa Git post-13.0 branching, including the change to enable GBM by default.
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Mesa News
Popular News This Week