A Slew Of RadeonSI Gallium3D Fixes To Kick Off The Week
After already making a ton of improvements to the RadeonSI Gallium3D stack this month, Marek Olšák is looking to end the month on a high note with yet more fixes to the open-source AMD driver.
What's more fun than seeing on a Monday morning [PATCH 00/20] Plenty of RadeonSI fixes. The 20 patches take care of a variety of RadeonSI fixes. Marek commented, "This series contains mostly fixes, i.e. for DCC, cubemaps, tessellation, texture views, Gather4, viewport depth range, etc. There are also some new HUD queries."
No specific games are mentioned from any of the patches as benefiting, but there are a number of OpenGL conformance test suite fixes for GL 4.3~4.5 features. Hopefully these fixes will end up in Mesa Git shortly.
What's more fun than seeing on a Monday morning [PATCH 00/20] Plenty of RadeonSI fixes. The 20 patches take care of a variety of RadeonSI fixes. Marek commented, "This series contains mostly fixes, i.e. for DCC, cubemaps, tessellation, texture views, Gather4, viewport depth range, etc. There are also some new HUD queries."
No specific games are mentioned from any of the patches as benefiting, but there are a number of OpenGL conformance test suite fixes for GL 4.3~4.5 features. Hopefully these fixes will end up in Mesa Git shortly.
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