RLSL Continues Maturing For Compiling Rust To SPIR-V For Use With Vulkan Drivers
Written by Michael Larabel in Vulkan on 26 November 2018 at 06:16 AM EST. 5 Comments
VULKAN --
One of the most passionate topics by readers in the Phoronix Forums is the Rust programming language. For about one year now "RLSL" has been in the works as a Rust-based shading language that can compile into SPIR-V. While initially I held off on writing about it to see if it would be just another small toy project, RLSL has continued maturing and seeing new functionality added in.

RLSL allows a subset of the Rust programming language to compile into SPIR-V, the intermediate representation used by Vulkan drivers (as well as OpenCL and OpenGL 4.6). This allows for Rust to be used in vertex/fragment/compute shaders and also still supports execution on the CPU. Rust's Cargo can also be used with RLSL.

Lead developer of RLSL, Maik Klein, promotes Rust as suitable for a shading language due to great tooling support, compiling to both CPU and GPU targets, generics/traits support, shared library support, and Rust's other fundamental advantages. Examples of a Rust (RLSL) shader can be seen here and here.

If you are a Rust developer and interested in potentially compiling code into SPIR-V shaders, learn more about RLSL on GitHub.
About The Author
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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