RADV Shader Prefetching Yields Minor Performance Boost
Written by Michael Larabel in Radeon on 19 April 2017 at 05:03 PM EDT. 5 Comments
Bas Nieuwenhuizen continues being very busy with work on the open-source (unofficial) Radeon Vulkan driver, RADV.

The latest patch sent out by Nieuwenhuizen today is an 18 line patch for allowing shader pre-fetch support in the RADV driver.

With the shader pre-fetching support, he's found RADV to improve for Dota 2 and The Talos Principle with Vulkan by about 2%.

Details via this patch. Every little bit counts in trying to make the RADV driver more performant against AMDGPU-PRO's Vulkan driver until AMD ends up opening that code-base.
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